StarCraft improved upon its predecessor Warcraft II, which featured two extremely similar playable factions, by introducing asymmetry between the units and systems available to its a few races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-recognized 1996 SSI launch War Wind. The unit styles https://donovanolg7n.ttblogs.com/9410128/what-does-starcraft-mean